Stick Pirates
This page is a guide: Guides are essays that cover a specific topic in detail, in order to aid players to better grasp the topic. Guides may help you gain a better understanding of the game, but they are often written by a single editor, and the wiki offers no guarantee of their validity. Guides can be useful, but keep in mind that they may have a subjective point of view, or describe a specific approach to a subject which may not be the only solution.
To view all the guides on the wiki, please visit Category:Guides.


ScreenShot411 remastered
Greetings, I am James Bladehound, Guildmaster of Dragon Gardener (although me first officer calls me "Master James"). In this guide, I will provide you with a great deal of information on how I mastered the Sailing skill. Every piece of information I can think of (and I can think of quite a few) will be added to this page, in hopes that you might benefit from my advice.

Granted, I was a late bloomer in learning even the basics of sailing. My cannon skill was at the maximum for basic access when I discovered I could fire cannons without leaving the steering wheel. Despite this, I now believe that Sailing is the most important of any skill in the game. Should you lose your cutlass, you'll still be able to get from island to island, yet without a sturdy ship, you're stuck on Tortuga, mate!

In this guide, I will tell you about all the different ways in which you can use your sailing skills, for there be a few different tactics for each of them. I will walk you from your first voyage to becoming a master sailor, so if you want to acquire an ill-gotten cargo hold full of Royal Chests and ship materials, you're in the right place.

What a Ship Needs


You already know that your pirate has their health and voodoo. your health tells you how much damage you can receive while your voodoo applies to using a doll/staff. Your ship, instead of having Health and Voodoo, has Hull (green bar) and Sails (yellow bar). Your hull is basically your ship's health, meaning that if you lose all of it, you're sunk! On the far left, there are three green bars which surround a small image of a hull. These are your hull panels (one each for Port, Starboard and Stern). When you're hit by an enemy cannonball, one of these (depending on what side of the ship was hit), will reduce. The hull panels absorb most of the damage, defending your health bar, but if they run out completely there won't be anything to keep your hull from being shot full of... Well, Shot!


The Sail Health is also very important, because if you lose all your masts, you'll end up dead in the water, literally! Your ship's current speed is indicated by an arrow moving along the yellow bar. Once you lose one of your masts, you'll notice that you aren't able to move as quickly. Should you be unlucky enough to lose all of them, you won't be able to move at all and you'll have to repair (if you don't sink first). You can use this to your advantage if you shoot down all your enemy's sails before you sink them. It may be quicker to shoot their hull, but shooting at the sails has gotten me a few Famed weapons, so shoot at the sails if you're not pressed for time. I don't have much advice for fighting bounty hunters, but if you shoot all their sails without sinking them, more bounty hunters won't come until they sink (or you do).

What a Ship is

Having a ship means having the freedom to travel to any island you wish. It also gives you the freedom to attack any Navy or EITC vessel whose cargo strikes your fancy, along with the power to combat Jolly Roger at sea. It allows you to command a crew of up to twelve as you plunder the best loot you can. There are a few things you should know before going out there. They can be found below.

Sailor Talk

On a ship, you shouldn't hear landlubber words such as "left" or "right". Instead, you'll hear words like "port" and "starboard". The following is a list of the most important words you'll need to know in order to plunder the most gold.

  • Bow - The front of the boat. Memorize this one first as most of the others are somehow related to the bow.
  • Stern/Aft - The back of the boat, opposite the bow. If you shoot the stern of a ship, you'll do greater damage.
  • Hull - The body of the boat. If you lose your ship armor, your hull will be at risk, so get repairing.

  • Port - The "left side" of the boat. Port is always to the left of the bow, regardless of which way you are facing. When you use "Left Broadside" you are firing from the Port side of your ship.
  • Starboard - The "Right side" of the boat. Starboard is always to the right of the bow, regardless of which way you are facing. When you use "Right Broadside" you are firing from the Starboard side of your ship.

Begining to Sail

Mounting a cannon can serve you well, but if you want to sink a Behemoth or a Death Omen, you'll need to be able to fire a lot of shot at once. That's where broadside cannons come in. To fire a broadside, mount
Broadside Buttons

Use these to fire a broadside.

the steering wheel and use either "Left Broadside" or "Right Broadside". It is helpful if you think about the sailing terms (Port and Starboard). Start sinking enemy ships in this way and your sailing skill will begin to level up. Once you have enough gold (which shouldn't take you very long), make sure you get something a little more powerful than a light sloop. I chose the Light Galleon because back then it was the only other ship available to basic access. Below, I will list the types of ships which can be bought. I might as well do this now as you'll need to choose one of these types as soon as possible.


These are all the types of ships available to players. I won't worry about the ship's class for now. I'll talk about that later. I'll start with the sloop, which will be the first ship you own.

Firstly, the sloop is the least powerful ship in the game. Some players believe the sloop to be useless and sell it when they have enough gold for another ship. While I do not recommend plundering in a light sloop, it does have its advantages. You'll find that sailing from one island to another is much quicker in a light sloop than in any other ship. Also, the sloop has become a favorite of privateers, because of its speed and compact size (which makes it quite difficult to hit).

Because of a sloop's low armor, you should probably do your plundering in a different boat, but if you're trying to ace SvS or get to Tormenta in a hurry, the sloop is a useful ally.


The Galleon is my personal favorite when it comes to ships. This is because of its cargo capacity, which is higher than that of any other ship. It is also because of its strategic placement of armor. You see, cannonballs which directly strike the stern of a ship will tend to deal massive damage, which makes it quite a vulnerable area on your ship. Galleons, however, are equipped with armor on the stern, while having a weakness at the bow. The stern is where you need it, though. They have better health than other ships and so will sustain more damage before they sink. Their speed is the slowest of any ship, so although you won't get there quickly, you may just get there in one piece.

Concerning offense, the Galleon is a formidable foe and a powerful ally. Although it lacks the abundant on-deck cannons of a frigate, it possesses superior broadside cannons, making it ideal for "flying solo". When a ship's boarding permissions are set to Public, it can sometimes take a while to fill up. While you wait, you can use your broadside cannons to attack a few ships and get some loot. As the cargo increases, more will come to profit from your raids, making you quite wealthy indeed.

If you have a taste for loot, the galleon is your best choice. It is the best ship when it comes to obtaining wealth, so as long as speed isn't your priority, it's a safe bet.


A frigate has the most on-deck cannons of the available vessels. However, it lacks the broadside cannons possessed by Galleons, so you'll need a large crew to do real damage. Its greatest strength might possibly be its firing range. Because of two cannons at the bow, the frigate can shoot in nearly any direction, save directly behind it. most other ships can only shoot in a narrow angle to either side, so you'll have an advantage in that respect.

It is also the best ship to have when using the Ramming Speed skill to ram the enemy, yet the frigate does have a fatal weakness. While the frigate is fast and maneuverable, it cannot shoot directly behind, so if you position your ship directly behind it, you can shoot at its stern without much resistance. You'll doo a lot more damage too, for frigates lack armour at the stern. If you circle it as it turns and match every attempt to put you within it's line of fire, you'll be able to defeat it with little damage to your own ship. In conclusion, Frigates are good for people who have lots of friends to man the cannons, or if you favor ramming your opponent to splinters, so I would definitely consider buying one.


The brig is similar to ships such as The Black Pearl or The Queen Anne's Revenge. It is second best at everything and is a great ship for people who don't want to be at any great disadvantage. It is quite well rounded, having no weaknesses in armor, or quite possibly anything else. This section is small as it is difficult to find easy ways to take a brig down, both because it doesn't appear as an enemy outside of SVS, and because there are very few weaknesses to exploit. My advice to you is to, instead of playing to the brig's weaknesses, play to your own strengths, those of both your ship and your crew. Had I a free spot for a new ship, I would choose the brig in a second, so if you are looking for a ship, give the brig a try.

Begining to Sail (continued)

By now, you should know which kind of ship you want, or you may wish to get three different ships to further increase your plunder. Whatever your choice, you'll need to know how to handle a ship without taking too much damage.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.