This is an Official Player's Guide from the Pirates Online Website.
With strong ammunition and good aim, you can sail the Caribbean and defy danger. All Cannons on a ship can be operated by any Pirate aboard. Every Cannon can fire any ammunition that the Pirate manning it has earned the skill to use and is carrying, so choose your crew with a weather eye to the armament they'll bring to your ship. To disengage from a Cannon at any time, hit Escape.
|Shoot||Combat||Basic Cannoneering Skill –– upgrade to increase Cannon firing rate|
|Rapid Reload||Passive||Increases Cannon reloading speed|
|Barrage||Passive||Increases damage for Cannon and Grenade attacks|
|Shrapnel||Passive||Upgrade your Cannonballs and Grenades to explode in a cloud of shrapnel|
The basic Cannon load is Round Shot, an iron ball that deals damage when it hits its target. As your skills and Notoriety grow, you'll have the option of using more advanced Cannon ammo that deals greater damage.
|Round Shot||Ammo||Medium ranged shot –– effective against ship hulls|
|Chain Shot||Ammo||Short ranged shot –– effective against masts and sails|
|Grape Shot||Ammo||Short ranged shot –– effective only against crew|
|Firebrand||Ammo||Burning skulls set fire to enemy ships|
|Thunderbolt||Ammo||Summons a thunderbolt to strike the enemy ship|
|Explosive||Ammo||Explodes and damages a large area|
|Fury||Ammo||A Spectral cannonball, effective against enemy hulls|
|Grapple Hook||Ammo||Used for grappling enemy ships for boarding actions|
Cannonball Ammunition Barrels
|Small Barrel||Can carry more cannonballs.||500||Purchase from Gunsmith|
|Medium Barrel||Can carry more cannonballs.||2000||Purchase from Gunsmith|
|Large Barrel||Can carry more cannonballs.||8000||Purchase from Gunsmith|
Cannon Fire Damage
Metal hurled at great speed is not healthy for hulls or rigging. Damage is dealt when ammo scores a hit on hull or sail. Mast and sails damaged in a battle slow a ship down. Any damage weakens a ship and can only be repaired in port, leaving you and your crew limping home at a crawl. If sufficient battle damage is done to any or all of the hull sections, a ship sinks.