To use Firebrand, be stationed at a cannon and press 4 or click . Once three rounds have been fired, it will take several seconds to reset. You can improve your reload speed by using the Passive Skill Rapid Reload.
Below is a table of Cannon Damage and Fire Burning Duration for Firebrand:
|1||216 to 431||20s|
|2||270 to 539||25s|
|3||323 to 646||30s|
|4||377 to 754||35s|
|5||431 to 862||40s|
|*Only with Cannon Ram Boost|
|6*||485 to 970||40s|
- Please note damage ranges listed are before any additional damage bonus, i.e. Barrage.
East India Trading Company moderate level and heavy warships also carry these rounds. All Royal Navy warships do as well. Jolly Roger's flagship, the Harkaway, has also been seen using Firebrand ammo.
In Ship PvP, firebrand rounds can also create a visibility problem for deck guns as fires and smoke rage on deck. It is also very effective for taking down sails.
With Ship Customization, when pirates reach Rank 4 Hull Upgrades, they can choose between 4 different upgrades. Two of these upgrades are the Fortune Hunter and the Firestorm upgrade. The Fortune Hunter upgrade starts out giving a 10% chance of a cannonball in a broadside being a Firebrand cannonball, while the Firestorm upgrade starts with 20%. If a pirate chooses to progress to Rank 5 or 6 in either upgrade, they will have an even higher chance of Firebrand broadsides.
- In Ship PvP (SvS), there used to be a bug where firebrand would be the only thing that could damage ships with Take Cover active. It was later on fixed so all ammo would do damage.