firearms and dolls. It is a voodoo protection that automatically prevents a voodoo attack against the user weapon. This ability must be charged up over time as the wielder uses the weapon. Once it stops a voodoo hex, the Ward must be recharged to use again. It can even stop the most powerful attacks, even those of Jolly Roger himself! It is an auto-activating skill, meaning it recharges and automatically activates when the user holding the weapon is attacked by voodoo.
- For some reason, it can also stop most grenade attacks too.
- When high graphics are enabled and Hex Ward is fully charged pirates will have a blue swirling cloud around them until the weapon is put away or the skill activated. When used a sheild like image will project between you and the enemy.
These weapons have the Hex Ward ability.