Recognized by the Administrators of this site as a quality guide!
This page is a guide: Guides are essays that cover a specific topic in detail, in order to aid players to better grasp the topic. Guides may help you gain a better understanding of the game, but they are often written by a single editor, and the wiki offers no guarantee of their validity. Guides can be useful, but keep in mind that they may have a subjective point of view, or describe a specific approach to a subject which may not be the only solution. To view all the guides on the wiki, please visit Category:Guides.
Ahoy! I be Jack Gleaming, and this guide will show you how I sail! I have been on the seas since 2007 now, and I know a thing or two about sailing.
Where to put your skill points
Sailing requires speed, power and skill. Each skill point has one element of that, and therefore we need all of it. Spread out your skill points so that there is about an even amount of each. When you complete the Black Pearl Story Quest, you can only have rank 1 for leadership, but that won't matter.
If you do put all your skill points on one thing, it will be harder to do the others and generates less time.
I am a basic member pirate, but I was a member once before. When I put all my work in to Open Fire, when there was no crew, there was no effect at all. This is why a broad range and even range of skill points is better than focusing on one.
What if you want to level?
I found out that, if you want to sail, use skill points to the mininum. This would mean it is harder to sink and therefore generates more Reputation. As well as this, taking down sails and using Round Shot does the same thing. But, crew bonus generates much more. Using all of these will give you tons of reputation.
'Light' Class Ships
This type of ship is easiest to sink, and requires 1 or 2 broadsides from level 25 +. They also give little damage and are quite easy to sink. If you just go up to the ship, and put on a broadside, you have already put on a lot of damage, but not broken a hull panel. This would be shown if there is flames on the ship, and there is no green bar on it's status bar. But, there is so little hull on Light Class Ships, that it would be very hard to break a hull panel.
If you are a pirate under level 15, you may have to take several broadsides to sink Light Class Ships. To avoid their fire, simply use skills (Come about recommended) to turn as this will effectively change how broad it is, and the fire should go past you.
If you follow all these tips, you should be sinking thousands of Light Class ships!
Normal class ships are a little harder than the Light Class ships above, and take more broadsides to sink. When you attack any of them, there is a possibility (Especially for Light Class Ships) that they can sink you. You can still use the method of turning to avoid, but their broadsides cover a larger range and are still likely to hit your ship, and deal some damage. I use a technique that is very likely to get the ship's captain scared - attacking at the back.
Attacking at the back is constantly opening up your guns and attacking at the back of their ship. This actually deals more damage than at the Port or Starboard side of their ship. It also makes it very hard for the ships to attack as their cannons cannot shoot at the back. The ships will try as hard as possible to try and get you, but you have to use natural instinct and skills to keep your ship at the back.
But I hear you ask - How do you get to the position?
It's simple - approach it quickly, either using Full Speed or Ramming Speed. They may fire but as long as you stop at the precise moment at the back, that fire will go past you. Use the Come About skill to move and get into the correct position. It's then a matter of sinking and following.
'War' Class ships are very hard ships to sink, and you are with a bigger chance of sinking from their fire compared to that of the 'Light' class and 'Normal' class. Except from the new Golliath, they are also the hardest type of ship to sink within quests. I use a very similar way of sinking these types of ship as that of the 'Normal' class - go to the back, and fire on from then. The chance of breaking hull panels on this type of ship is greater than any, and you deal more damage at the end
Types of 'War Class' Ships (Not counting those in Treasure fleets, Flagships, Hunters, Warships or invasions):
If a Warship comes first, wait for her to come to you, and get the front of yer ship on to their side. Their broadsides are so Broad that, if yer hanging on them, there will only be the tiniest of damage on yer ship!
If En-Garde comes first, just use my tips that I have here
Important: If they both come at the same time, you can only use the Materials route.
The Materials Route
This is a route that guarentee's you lots and lots of Rare Ship Materials.
Simply let the ship(s) come to you, and first of all use the hunter technique but to take the sails off. Then, race quicker than Speedy Lou (Practically impossible) until the hunter is just out of sight - Note: Even with no sails, a hunter can still move, just not as drastic.
Just simply use the Fun Route, but don't sink the hunter!